CONTROL SEQUENCES

-Full screen required

-On some game over screens a crash occurs. If this happens refresh the page. 

Made for GoedWare GameJam #10, you play as a remote mech pilot with a malfunctioning control terminal. In this game, your player actions literally have consequences. The more often you press a key on the keyboard, the quicker it degrades and becomes unusable in the game.

When a key is lost, a new key is randomly assigned to its corresponding action. 

Press a new, unused key to reassign an action. 

Default Controls:

A - Left

D - Right

Space - Jump

F - Shoot

E - Melee


Enemies drop health, and key consumables that restore lost keys, enabling them to be used again. 


CREDITS

Luka Malone: Gameplay Programming, UI Art 

Alex Malone: Background Art, Environmental Art

Matija Čuljak: Level Design, Character Art, Music Composition, Audio Design


ASSETS

This game uses these sounds from freesound: "anime_mecha" by Syna-Max ( https://freesound.org/people/Syna-Max/sounds/54984/ ) licensed under CCBYNC 4.0 "Plasma - Lazer Pistol Gun Shot 1" by uErokia ( https://freesound.org/people/Erokia/sounds/427396/ ) licensed under CCBY 4.0 "compactor3" by PhreaKsAccount ( https://freesound.org/people/PhreaKsAccount/sounds/46488/ ) licensed under CCBY 3.0 "Throwing / Whip Effect" by denao270 ( https://freesound.org/people/denao270/sounds/346373/ ) licensed under CC0 "Cracking/Crunching, A" by InspectorJ ( https://freesound.org/people/InspectorJ/sounds/333818/ ) licensed under CCBY 4.0 "object falls (5)" by FreqMan ( https://freesound.org/people/FreqMan/sounds/43603/ ) licensed under CCBY 4.0 All sounds have been edited and altered for use in this project. 

Trip 5 pixel font by Pixel Mush: https://assetstore.unity.com/packages/2d/fonts/pixel-font-tripfive-64734

Comments

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I really like the idea of the keys decaying, its really original and unique. It's also hard, but not impossible. Great game.